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Therapeutic Code

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A Game to Pass Down From Generation to Generation

January 9, 2014 · Discuss on the GT Forum

I’ve been spending a whole lot of time playing video games lately. Partly because of being on winter break, partly because of all the games I purchased during the Steam sale (too many…can there be too many?), and partly because it’s my way to relax.

What have I been playing, you ask? Some epic RPG? A post-apocalyptic horror game with a twisting, suspenseful story?

Nope. I’ve been playing an old school side-scroller for hours and hours. Sometime the most simple games are the most enjoyable to play.

(Image via Steam)

At first when I started playing Rogue Legacy…I thought I sucked. I kept dying…and dying…and dying. After 1 room. It was kind of ridiculous. Going into the game I knew a little about it’s premise, and so I was expecting to die a lot, but not this much. Did I just suck at this game?

No! The whole point of the game is to die over and over again. See, each time you die, you come back as the heir of the warrior you just were. The quest (and the gear and spells you have collected) keep getting passed on down to the next generation of hero. You are even provided a family tree to keep track of your ancestors.

http://etao.files.wordpress.com/2013/05/051.png%3Fw%3D558

(Image via MegaGames)

With each new generation comes new opportunities to explore the castle, new maps to explore with new challenges to overcome (the castle rebuilds itself each time you enter), and new…issues.

See, each character is unique. There are many different classes with their own strengths and weaknesses to choose from. The computer also randomly chooses traits for your new generation.

These traits can be useful, such as Endomorphism which makes you heavier and harder for the enemies to knock back. They can be challenging, like the Vertigo trait that flips the screen upside down. Or they can just be silly, such as the Irritable Bowel Syndrome trait, which makes you make fart noises whenever you jump.

There are so many different traits to play around with. I’m at level 35 and there are still some popping up that I haven’t seen before. Some of the fun of the game is figuring out how these traits manifest themselves in the gameplay, so I won’t spoil them all for you. There are some pretty awesome ones, though.

http://www.rockpapershotgun.com/images/13/may/rogue7.jpg

(Image via Rock, Paper, Shotgun)

The main reason that I decided to write about this game is it’s depiction of mental health issues in a humorous way. Characters with ADHD run faster. Those with OCD want to break everything in the castle (and are rewarded for doing so). Hypochondriacs exaggerate the damage they’ve received.

All of them and more are portrayed in a humorous way. Sometimes humor is exactly what we need to be able to discuss difficult topics. It lightens the mood and makes it easier to make fun of yourself in a positive way. Sometimes it makes the most dire of circumstances look a little less daunting.

And sometimes…it’s just a knight farting when he jumps.

The Results Are In!

December 16, 2013 · Discuss on the GT Forum

Last week, I asked everyone to take a short survey for a project of mine on video games and coping. Now that I’ve survived writing my paper, it’s time to let you all know how it turned out.

I should probably start with a simple breakdown. Of 13 respondents:

  • 31% were male / 69% female
  • 8% were aged 18-14 / 38% 25-30 / 23% 31-40 / 31% were over 40
  • No one under the age of 18 responded
  • 23% played <1 hour a week / 8% played 2-5 hours / 38% played 6-9 hours / 31% played over 10 hours a week

I find it very interesting that society views gamers as adolescent boys…and yet, the majority of my respondents were women and over 30. This is a small sample…made up of my friends and readers…so it’s not really reliable, but still. It’s interesting.

girl_gamer

(Image via Gamer Limit)

Looking at the results, it seems as though many people use video games to deal with stress (not surprising, given the sample). Most respondents felt some or a lot of discomfort before playing games. Afterward, the majority felt none or little. When I looked at the individual responses of those who said they had a lot of discomfort before playing, their level of discomfort moved to a little or none after gaming. 

The interesting part is that most people who took my survey did not feel overwhelmed emotionally, and they did not report having a hard time dealing with emotional discomfort. This could possibly be because they have identified gaming as a coping strategy, and use it to deal with their emotional discomfort before it gets out of hand.

Everyone who took the survey gave positive responses to video games (it makes sense..since all of the people who took the survey are either reading a geek blog or are my friends). All of the responses to the item “I find playing video games enjoyable” gave a response of agree or strongly agree. Most stated that they felt better emotionally after playing video games, and that they feel comfortable while playing video games. Many stated that they even felt energized after playing video games. Gaming with friends and in-game accomplishments also seemed to generate a strong, positive response. 

Women reported more stress before a gaming session, and seemed to have a stronger coping response to games than men did.

People who played more hours of games a week (6-9 or 10+) had a stronger coping response to gaming as well, and had more positive responses to the questions about gaming making them feel better, energized, or accomplished.

Those who had some or a lot of stress before a gaming session were more likely to feel overwhelmed emotionally, have a hard time dealing with emotional discomfort, and to feel misunderstood.  They were also the most likely to have a significant decrease in discomfort level after gaming.

4 Relaxing Video Games That Will Soothe Your Soul

(Image via Make Use Of)

Something I found surprising was the level of emotional discomfort during a gaming session. Most people indicated little discomfort, and a few reported some. I was expecting less. A teenage client of mine and I were on an outing and my project came up. He had the perfect explanation for this data. “It don’t work when you’re losing!”

I should listen to his wisdom more often.

I’m not a researcher. I hate crunching numbers and creating surveys. But because I was given the freedom to pick a topic I found interesting…it was more enjoyable.

If anyone wants to run this study for real…lemme know and you can have it. I, however, will be staying away from research now that this class is over and done with.

I’d much rather be helping others use games to cope….and using them myself.

I think it’s time for some WoW…

World-of-WarCraft-Mists-of-Pandaria-2

(Image via Digital Trends)

Coping with Games?

December 5, 2013 · Discuss on the GT Forum

Ok…so this week is most definitely a shameless plug. The end of the semester is upon me, therefore…final projects are in season. And I have one I need some serious help with.

I know, I know…I suck you in with a title that makes you think I’m posting about a study I found…then I ask you for something. But here’s the fun part! I need help running a study on coping and video games!

http://i.telegraph.co.uk/multimedia/archive/01298/computergames_1298851c.jpg

(Image via The Telegraph)

It’s a simple 20 question survey for me to explore survey building and data analysis. It’s not a real research study…and its results won’t be published anywhere…other than maybe this blog. For my clinician readers…don’t judge my survey design skills. This is my first go around.

When I was given the assignment, I knew I wanted to create a survey having to do with geek therapy. I know I use video games to cope a lot, so I figured I would see how many others do too.

You can find my Qualtrics survey here. I would really appreciate some help with this project…it will only take you a few minutes, and you’d be helping out a stressed out grad student! I only need 10 responses, but more would be great!

I can’t promise how valid my results will be. Or that the survey doesn’t suck. Or that you won’t be eaten by zombies.

http://nazrinoor.files.wordpress.com/2007/10/2003965976.jpg

(Image via Trender Bender)

But I can promise that I will be grateful, and that I will have more time for better blog posts…that aren’t shameless plugs.

If you missed the link earlier, here’s the url: https://hnu.qualtrics.com/SE/?SID=SV_4NNsAAVPoCBfw8t

Thanks everyone!

Sleepless in San Francisco: Extra-Life 2013!

November 7, 2013 · Discuss on the GT Forum

So….Extra-Life. I’m still not sure what to tell you about it, other than the fact that it was one of the most awesome experiences of my life. A bunch of my friends crammed into the apartment and played games. For 25 hours.

That’s easy, you say. I do that all the time, you say. Well…I said the same thing, and it’s not as easy as it sounds

(Image via Extra-Life.org)

I’ve been recovering all week. I’m still recovering. I cannot tell you what time it is for the life of me. This marathon is hard, exhausting, mind shattering…and totally worth it. You get to do something you love, and help children who really need it all at the same time.

When you think about people who run, walk, or bike, marathons, they all train and prepare before hand. If gamers were smart, they would too!

Ok, maybe gamers are smart and I just wasn’t….or I and half of my team weren’t. Going to bed at 12:30am when you have to be up at 8 and stay up for 25 hours…who would have thought that was a bad idea?

In any case. We got little sleep, woke up, stayed up all day and night, and had a blast. We a little ADHD with our games…with 6 of us in the apartment and only so much bandwidth and so many computers, we had to switch around and be creative.

Some of the video games on our playlist were: Arkham Origins (of course), World of Warcraft, Borderlands 2, Arkham City, Saints Row 4, Star Wars Kinect, Halo 4, and Castle Crashers. I was even convinced by a friend to buy Diablo 3 (that did not take much convincing at all).

We also threw in some board and card games such as Legendary (the Marvel version), Seven Dragons, Fluxx, and Betrayal at the House on the Hill (pictured above).

The board games were helpful to get us talking and interacting, which provided some chance to wake up. The Kinect was also helpful at waking us up, and also provided a chance to get moving.

My roommate also streamed the entire thing live, so everyone and anyone could have a chance to see us acting crazy. At around 2 in the morning, this happened:

We lost our minds. At one point, one of my teammates said she was Geordi Picard. We also created a Captain Dragon song, sung to the tune of Captain Planet. We were silly, and loopy, and it was the most fun I’ve had in a while.

Then around…4 or 5am, we really started to crash. While playing Castle Crashers, I kept button mashing and it started to lull me to sleep. I couldn’t focus on which character on the screen was mine. My teammate literally started to nod off sitting up with the controller in her hand. Her character just kept running into the right hand wall until we woke her up.

She still had a better score than I did.

Once it was over, we all crashed and slept for half of the day…and then had a full night’s sleep that night. And yet…I don’t think any of us have caught up on sleep. I probably never will.

I still say it’s worth it. We helped a lot of kids, had a lot of fun, and created a lot of memories.

My team of 7 (6 here in California, and 1 in New York) weren’t very organized, but we raised nearly $2,000 for Children’s Hospital Oakland.

At the end of the 25 hours, Children’s Oakland won an extra $60,000 from the Diablo 3 challenge for having raised the most money. I think it’s at $333,000 now.

(Image via Extra-Life.org)

The total at the end of the marathon for all of Extra-Life was $3.4 million dollars. That’s up to $3.8 million today, with a make up day this Saturday for all those who missed some time…

Or for those who want to sign up now and do the whole thing.

All I know is…I did my 25 hours, helped some kids, played some games…and now it’s time to start getting ready for next year. Registration starts in February.

You know you want to join me.

Extra-Life…Extra Long

November 4, 2013 · Discuss on the GT Forum

Yesterday was Extra-Life, the 25 hour gaming marathon to benefit Children’s Miracle Network Hospitals. I participated…and I’m still feeling the effects.

Don’t get me wrong, it was amazing! I loved doing it, and I’ll do it again next year. But…I need some time to sleep. Writing a blog when you’re exhausted is not the smartest idea. We could end up with something like:

First, I played Batman Arkham Origins….pink banana…my back hurts…one fish, blue fish….dragon, dragon, dragon fire. We don’t want that.

So as soon as I’m all rested up, I’ll start writing about my 25 hour gaming adventure. Check it out Thursday. It’ll be a doozy.

Spoiler alert! My team raised just shy of $2,000! Rare Candy, you rock. I’m so proud of you guys.

Time to dream of batarangs and Deckard Cain.

QGCon: Where Academia, Games, and Queerness Converge

October 28, 2013 · Discuss on the GT Forum

Convention season is just about over! But apparently, conference season is in full swing. This weekend I had the opportunity to attend QGCon, a queerness and games conference at UC Berkeley.

image

(Image via QGCon)

The event was free to the public and covered topics such as masculinity, sexuality, game design, GaymerX, and the future of queerness and games. They even had a pizza party and session of outdoor games!

I was only able to make it to part of the conference, and I wish I had been able to see more of it. The two speakers I saw were very different and while their topics were related, the things I took away from each were very different.

Queer Shame, Gamer Shame

The first talk I went to was entitled “Thwarted Enjoyments: Queering Gamer Shame” by Samantha Allen. While heavily academic in nature (as was the entire conference), Allen made her talk very relatable and she knew when to tone down the jargon. She even went so far as to point out that “affect” is just another way of saying emotion that academics and clinicians use to feel smart. I laughed (as did many others in the room) because it’s true.

Allen’s talk was centered around shame. I spent my summer studying a model of therapy by Dan Allender, whose practice mainly focuses on the treatment of sexual abuse survivors. His view of shame is that is the result of being “seen” by others (whether they be imagined or real) or by yourself in your worst moments. Shame comes from embarrassment at having something done to you that you do not wish to have happened, or that is unspeakable. Shame is wanting to hide.

The shame that Allen spoke of in her talk, based on another theory by another scholar (whose name I cannot for the life of me remember), is very different. In this theory, shame is the result of wanting to continue to do something after you have been reprimanded, denied, or blocked from doing so.

In this sense, queerness and gaming (or geekiness in general) are very similar. Shame comes from being told that being queer is not okay, or that gaming is a waste of time, or counterproductive. Both queers and geeks feel the need to hide their pursuits then, and feel ashamed to admit who they are.

The talk then moved on to how the queer world and gaming world intersect. Allen described a trans woman who used video games to explore her identity. Her World of Warcraft characters allowed her to exist in a world as a woman. She was able to use that character to safely explore who she was and learn how to become a strong woman who can stand up for herself.

When queer youth (and adults) are blocked from being who they are in the real world, they turn to games to create their own world to explore. Queer people are great at using their shame and changing it into enjoyable experiences in order to survive.

After hearing that, I thought about what would happen if a queer youth came into therapy and their therapist tell them that they are playing “too many” video games. In therapy, you’re supposed to be able to be yourself. A good therapist would not make their client feel judged for being queer…but gaming is not part of the typical cultural competency. How would it feel to be told by your family that you’re no good because you’re gay, then have your therapist scold you for the thing you use to survive?

Probably not so great. Clinicians need to learn to be sensitive and understanding about more than just race, religion, and gender.

Another thing that Allen brought up was the fact that queer gamers usually less effected by gamer shame than straight gamers are. They’ve already gone through queer shame, so what does a little gamer shame matter? Typically, gamers may be looked down upon, but they are usually higher up in the food chain than queer people are. The youth described in my earlier scenario might survive some gamer shame…or could be devastated by their therapist shutting them down without realizing it.

The biggest take away Allen listed for her talk is that straight gamers who feel gamer shame have experienced a small piece of what it is like to be queer. This in no way means that gamers know exactly what it is like to have society oppress them and take away their rights. It just means that gamers have the internal experience of shame for doing something that they love and being who they are.

Video Games = Candy?

The second talk I was able to attend was a keynote by Kathryn Bond Stockton entitled “If Queer Children Were a Video Game”. This talk was very different from the first one I listened to.

Stockton’s presence was so exuberant that it filled the room. She spoke well, and I could tell that she likes slam poetry and using humor to drive in a point. The problem for me was, she was hard to follow.

Now, I’m sure she had plenty of good points to make, but her use of gigantic words (many of which I had never heard) and the fact that her topics jumped all over the place made it seriously hard to pick out the salient ideas. (There I go using big words).

It mainly proved to me that I am not that kind of academic. This is why I decided to be a practitioner; to stay away from having to write papers with words that no one with less than a Master’s degree can understand. It’s also why I want to work with adolescents…you have to put concepts into words they can understand. Things are much simpler with them.

In any case, Stockton did have some good points, that I was able to pay attention to. Unfortunately the ideas went by so quickly that I couldn’t take notes to tell report on them…other than video games are like candy.

We want them so much that we beg and plead with our parents for them. At times we overindulge in them. We play them for pleasure until the point of pain (one of her big words jouissance). She didn’t outright say this but they are good for us in moderation, and can cause problems if used too often.

Stockton is not a gamer, and most of her research and writings are on queer theory and LGBT issues. I wish I would have been able to follow better (I was also starving…that might have had something to do with it), or pick her brain about some ideas from an outside perspective.

So that was what I picked up from the conference. It was exciting to me that a conference like this was being held. Topics like video games are rarely deemed worthy of being spoken of in an academic setting.

It’s important to have discussions like this and I hope to see more conferences that cover geek culture in the future.

….Even though the jargon might go over my head.

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