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Trouble with Trials: Is the Research Really Real?

January 6, 2014 · Discuss on the GT Forum

I’ve always been told to be careful about where I get my information from. That’s probably pretty good advice. We all know not to believe everything we see on T.V. or read on the internet (or at least we all should know that, hmm?), but what about published journal articles?

(Image via Cervello)

Scholarly journal articles, on the surface seem pretty safe to trust. They’re peer reviewed by a panel of academics in the field of study. The studies conducted are based on previous research and (usually) are replicable. That means the information they provide is correct, right?

Wrong.

I spent a semester in my undergrad and a semester in my master’s work studying statistics and research methods in order to understand how the process works, and to become a better consumer of research. Meaning that I would need to be able to pick out the good, solid research from the bad.

You can say anything with statistics. A wise person once told me that 100% of the people who eat carrots die.

image

(Image via Art Flakes)

It’s an accurate statement. It’s also taken out of context.

Why is this important? We are so quick to believe things that scientists or researchers say, that we need to take a moment to look at where the information is coming from.

An example: There are SO many studies out there about video games and the harmful (or helpful) effects they may have on children. First video games were bad…then they weren’t bad…then the original researchers critiqued the second study and they were bad again. Now there’s research that says they’re good!

image

(Image via Gizmag)

So many different studies say so many different things. Here’s my take on why:

1. Poor methodology. I haven’t read all the research, and can’t even begin to point you in the direction of some (my school doesn’t have online access to most of the studies I’ve seen write ups on), but I do know that many of these studies are actually correlational studies.

This means that you can show that something is linked to something else…but not show causality. The only way to show that something causes something else is to do a random controlled study, which is really hard to do with subject matter such as video games, due to outside experiences.

2. Researcher bias. Everyone has their opinions, including those who conduct research. Sometimes that can influence the way studies are created.

The way a study should be created is to design the study, create the hypothesis, and then run the study. Sometimes, the problem lies in that order being mixed up. Some researchers will come up with a hypothesis and then create the study to prove it right. This is backward science.

So if someone thinks video games are bad for kids, they’ll design a study to show exactly that. The same goes for researchers who think video games are good for kids.

If I ran a study I would worry about the validity of my results, even if I knew all of this and had designed the study properly. My wish for games to be a positive influence on youth (and adults) could bias my analysis of the results, or how I present the findings statistically.

I would make a horrible researcher anyway.

Because of these problems, there will continue to be conflicting results from both sides of the issue. The only way I see out of this is for the research to be conducted by someone who couldn’t care less about the outcome…or for a team of individuals from both sides to work together on a study.

I don’t see that happening any time soon.

And that, my friends…is the trouble with trials. You can’t trust them, but you have to.

I hate research.

The Results Are In!

December 16, 2013 · Discuss on the GT Forum

Last week, I asked everyone to take a short survey for a project of mine on video games and coping. Now that I’ve survived writing my paper, it’s time to let you all know how it turned out.

I should probably start with a simple breakdown. Of 13 respondents:

  • 31% were male / 69% female
  • 8% were aged 18-14 / 38% 25-30 / 23% 31-40 / 31% were over 40
  • No one under the age of 18 responded
  • 23% played <1 hour a week / 8% played 2-5 hours / 38% played 6-9 hours / 31% played over 10 hours a week

I find it very interesting that society views gamers as adolescent boys…and yet, the majority of my respondents were women and over 30. This is a small sample…made up of my friends and readers…so it’s not really reliable, but still. It’s interesting.

girl_gamer

(Image via Gamer Limit)

Looking at the results, it seems as though many people use video games to deal with stress (not surprising, given the sample). Most respondents felt some or a lot of discomfort before playing games. Afterward, the majority felt none or little. When I looked at the individual responses of those who said they had a lot of discomfort before playing, their level of discomfort moved to a little or none after gaming. 

The interesting part is that most people who took my survey did not feel overwhelmed emotionally, and they did not report having a hard time dealing with emotional discomfort. This could possibly be because they have identified gaming as a coping strategy, and use it to deal with their emotional discomfort before it gets out of hand.

Everyone who took the survey gave positive responses to video games (it makes sense..since all of the people who took the survey are either reading a geek blog or are my friends). All of the responses to the item “I find playing video games enjoyable” gave a response of agree or strongly agree. Most stated that they felt better emotionally after playing video games, and that they feel comfortable while playing video games. Many stated that they even felt energized after playing video games. Gaming with friends and in-game accomplishments also seemed to generate a strong, positive response. 

Women reported more stress before a gaming session, and seemed to have a stronger coping response to games than men did.

People who played more hours of games a week (6-9 or 10+) had a stronger coping response to gaming as well, and had more positive responses to the questions about gaming making them feel better, energized, or accomplished.

Those who had some or a lot of stress before a gaming session were more likely to feel overwhelmed emotionally, have a hard time dealing with emotional discomfort, and to feel misunderstood.  They were also the most likely to have a significant decrease in discomfort level after gaming.

4 Relaxing Video Games That Will Soothe Your Soul

(Image via Make Use Of)

Something I found surprising was the level of emotional discomfort during a gaming session. Most people indicated little discomfort, and a few reported some. I was expecting less. A teenage client of mine and I were on an outing and my project came up. He had the perfect explanation for this data. “It don’t work when you’re losing!”

I should listen to his wisdom more often.

I’m not a researcher. I hate crunching numbers and creating surveys. But because I was given the freedom to pick a topic I found interesting…it was more enjoyable.

If anyone wants to run this study for real…lemme know and you can have it. I, however, will be staying away from research now that this class is over and done with.

I’d much rather be helping others use games to cope….and using them myself.

I think it’s time for some WoW…

World-of-WarCraft-Mists-of-Pandaria-2

(Image via Digital Trends)

Coping with Games?

December 5, 2013 · Discuss on the GT Forum

Ok…so this week is most definitely a shameless plug. The end of the semester is upon me, therefore…final projects are in season. And I have one I need some serious help with.

I know, I know…I suck you in with a title that makes you think I’m posting about a study I found…then I ask you for something. But here’s the fun part! I need help running a study on coping and video games!

http://i.telegraph.co.uk/multimedia/archive/01298/computergames_1298851c.jpg

(Image via The Telegraph)

It’s a simple 20 question survey for me to explore survey building and data analysis. It’s not a real research study…and its results won’t be published anywhere…other than maybe this blog. For my clinician readers…don’t judge my survey design skills. This is my first go around.

When I was given the assignment, I knew I wanted to create a survey having to do with geek therapy. I know I use video games to cope a lot, so I figured I would see how many others do too.

You can find my Qualtrics survey here. I would really appreciate some help with this project…it will only take you a few minutes, and you’d be helping out a stressed out grad student! I only need 10 responses, but more would be great!

I can’t promise how valid my results will be. Or that the survey doesn’t suck. Or that you won’t be eaten by zombies.

http://nazrinoor.files.wordpress.com/2007/10/2003965976.jpg

(Image via Trender Bender)

But I can promise that I will be grateful, and that I will have more time for better blog posts…that aren’t shameless plugs.

If you missed the link earlier, here’s the url: https://hnu.qualtrics.com/SE/?SID=SV_4NNsAAVPoCBfw8t

Thanks everyone!

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