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Therapeutic Code

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QGCon: Where Academia, Games, and Queerness Converge

October 28, 2013 · Discuss on the GT Forum

Convention season is just about over! But apparently, conference season is in full swing. This weekend I had the opportunity to attend QGCon, a queerness and games conference at UC Berkeley.

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(Image via QGCon)

The event was free to the public and covered topics such as masculinity, sexuality, game design, GaymerX, and the future of queerness and games. They even had a pizza party and session of outdoor games!

I was only able to make it to part of the conference, and I wish I had been able to see more of it. The two speakers I saw were very different and while their topics were related, the things I took away from each were very different.

Queer Shame, Gamer Shame

The first talk I went to was entitled “Thwarted Enjoyments: Queering Gamer Shame” by Samantha Allen. While heavily academic in nature (as was the entire conference), Allen made her talk very relatable and she knew when to tone down the jargon. She even went so far as to point out that “affect” is just another way of saying emotion that academics and clinicians use to feel smart. I laughed (as did many others in the room) because it’s true.

Allen’s talk was centered around shame. I spent my summer studying a model of therapy by Dan Allender, whose practice mainly focuses on the treatment of sexual abuse survivors. His view of shame is that is the result of being “seen” by others (whether they be imagined or real) or by yourself in your worst moments. Shame comes from embarrassment at having something done to you that you do not wish to have happened, or that is unspeakable. Shame is wanting to hide.

The shame that Allen spoke of in her talk, based on another theory by another scholar (whose name I cannot for the life of me remember), is very different. In this theory, shame is the result of wanting to continue to do something after you have been reprimanded, denied, or blocked from doing so.

In this sense, queerness and gaming (or geekiness in general) are very similar. Shame comes from being told that being queer is not okay, or that gaming is a waste of time, or counterproductive. Both queers and geeks feel the need to hide their pursuits then, and feel ashamed to admit who they are.

The talk then moved on to how the queer world and gaming world intersect. Allen described a trans woman who used video games to explore her identity. Her World of Warcraft characters allowed her to exist in a world as a woman. She was able to use that character to safely explore who she was and learn how to become a strong woman who can stand up for herself.

When queer youth (and adults) are blocked from being who they are in the real world, they turn to games to create their own world to explore. Queer people are great at using their shame and changing it into enjoyable experiences in order to survive.

After hearing that, I thought about what would happen if a queer youth came into therapy and their therapist tell them that they are playing “too many” video games. In therapy, you’re supposed to be able to be yourself. A good therapist would not make their client feel judged for being queer…but gaming is not part of the typical cultural competency. How would it feel to be told by your family that you’re no good because you’re gay, then have your therapist scold you for the thing you use to survive?

Probably not so great. Clinicians need to learn to be sensitive and understanding about more than just race, religion, and gender.

Another thing that Allen brought up was the fact that queer gamers usually less effected by gamer shame than straight gamers are. They’ve already gone through queer shame, so what does a little gamer shame matter? Typically, gamers may be looked down upon, but they are usually higher up in the food chain than queer people are. The youth described in my earlier scenario might survive some gamer shame…or could be devastated by their therapist shutting them down without realizing it.

The biggest take away Allen listed for her talk is that straight gamers who feel gamer shame have experienced a small piece of what it is like to be queer. This in no way means that gamers know exactly what it is like to have society oppress them and take away their rights. It just means that gamers have the internal experience of shame for doing something that they love and being who they are.

Video Games = Candy?

The second talk I was able to attend was a keynote by Kathryn Bond Stockton entitled “If Queer Children Were a Video Game”. This talk was very different from the first one I listened to.

Stockton’s presence was so exuberant that it filled the room. She spoke well, and I could tell that she likes slam poetry and using humor to drive in a point. The problem for me was, she was hard to follow.

Now, I’m sure she had plenty of good points to make, but her use of gigantic words (many of which I had never heard) and the fact that her topics jumped all over the place made it seriously hard to pick out the salient ideas. (There I go using big words).

It mainly proved to me that I am not that kind of academic. This is why I decided to be a practitioner; to stay away from having to write papers with words that no one with less than a Master’s degree can understand. It’s also why I want to work with adolescents…you have to put concepts into words they can understand. Things are much simpler with them.

In any case, Stockton did have some good points, that I was able to pay attention to. Unfortunately the ideas went by so quickly that I couldn’t take notes to tell report on them…other than video games are like candy.

We want them so much that we beg and plead with our parents for them. At times we overindulge in them. We play them for pleasure until the point of pain (one of her big words jouissance). She didn’t outright say this but they are good for us in moderation, and can cause problems if used too often.

Stockton is not a gamer, and most of her research and writings are on queer theory and LGBT issues. I wish I would have been able to follow better (I was also starving…that might have had something to do with it), or pick her brain about some ideas from an outside perspective.

So that was what I picked up from the conference. It was exciting to me that a conference like this was being held. Topics like video games are rarely deemed worthy of being spoken of in an academic setting.

It’s important to have discussions like this and I hope to see more conferences that cover geek culture in the future.

….Even though the jargon might go over my head.

NYCC – A Mental Health Professional’s Take (Part 1)

October 17, 2013 · Discuss on the GT Forum

I’ve had a few days to recover from New York Comic Con (NYCC)…and I’m still on the mend. It was exhausting, my feet are still sore and swollen, my voice is still working its way back to normal. But as with most conventions I’ve attended, I feel as though it was worth it.

At least at this point my mind is able to make sense of things and I can provide you with a post that isn’t gibberish. With that said, let’s get down to the nitty gritty!

The overall feel of the con was very different from San Diego (which is the only con of this size that I have personal experience to compare it to). San Diego is taken over by geeks, so much so that the restaurants and hotels change their names and decor for parties and events.

This is definitely not the case in New York. Walking to the Javits Center, I overheard a girl on the phone asking her friend “is there some comic thing in New York this weekend? I just saw some power rangers walking by.” Cosplayers had to walk down the street to dirty looks and insults from those on the street. And while these things happen at other conventions as well, I feel that they are less blatant and less common other places.

Once inside the Javits Center, it was like being swept into a sea of people. For someone like myself, who does not handle crowds well, it was a bit overwhelming at times. My initial thought when I noticed my anxiety was “Why do we (geeks), as a community of mostly introverts, do this to ourselves?”

The answer: because comics! (or video games, or awesome celebrities, or awesome movies/T.V. shows). Our fandom overrides our sensibilities.

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The next big thing I noticed was how diverse the crowd was. Women, people of color and gays, oh my! Everyone was out having a good time, breaking the straight white male stereotype. I don’t think I’ve seen so many different types of people at a major convention before, and it was refreshing. NYCC has said that they believe 35% of their attendees were women…from what I saw, I’d guess more.

Everyone loves cosplay. It allows people to be creative and express themselves in a safe space. I personally love seeing the twists people put on their favorite characters (I don’t have a picture, but I saw a steam punk Darth Vader that was beautifully crafted). One of the many things I thought was interesting was the diversity of the cosplay at NYCC.

There was quite a bit of crossplay throughout the convention. A female Mario, a male Catwoman, a female Green Lantern, a female Dr. Who and companion (adorable I might add) were some of those I can remember. Not crossplay, but definitely in the same vein was this perfect Afrian-American Rita Repulsa:

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I feel like it’s a good sign that minorities are feeling more comfortable in spaces like these and are also comfortable making their voices heard.

I missed every panel I wanted to go to. The LGBT and Allies panel, the Mary Sue’s Representation panel, and the Women of Marvel panel. These panels were huge hits and, for the most part, had to turn people away.

On the one hand, it’s amazing to know that these panels are in demand and that so many people want to hear about a different perspective. On the other hand…I didn’t get to go to any panels (but yay for those of you who did!).

Comics as a medium (as well as just about anything nerdy i.e. video games, movies, T.V.) allows us free reign of our imaginations. If the next generation of creators (those who are sitting in these panels) learn that they can create what they want, anything can happen. The sky is the limit, if they can learn to break the mold. Panels like these are important in changing how we look at the status quo and how it can be altered.

I would have loved to have been there when Kelly Sue DeConnick said that progress is being made, but that it isn’t done. Because its not. Giving young women and girls hope of breaking into comics and not being scared because it’s a “boys club” is huge. I think DeConnick (and the rest of the panel) did just that.

There are so many other things about the convention I want to tell you, but I feel like I need to do some more reading comics…er…recuperating.

My coverage of NYCC will continue next week. You can look forward to my interview with the creators of Buzzkill. I’ll also cover all the awesome real life superheroes I found on the show floor. These people are doing amazing work doing nerdy things to help those in need.

For now, I leave you with this adorable picture of Bumblebee and a little Power Ranger:

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New York Comic Con, I Choose You!

October 10, 2013 · Discuss on the GT Forum

http://www.newyorkcomiccon.com/RNA/RNA_NewYorkComicCon_V2/images/2013/nycc-logo-2013-hi.jpg?v=634913518385149212

(Image via NYCC)

OMG! New York Comic Con starts…today! Too bad I won’t be there until tomorrow. I’m super excited though!

Why am I so excited? Because this will be my first time attending a convention on the East Coast. Because I’ve never been to NYCC. Also because…so many awesome things are going on this weekend!

Here are some of the awesome things to look out for at NYCC (or, at least, the things I’m looking forward to and think you should be excited about too):

Geek Therapy Invades NYCC!

Steve Kuniak and Josué Cardona are teaming up to bring the geek therapy movement to New York Comic Con. They will be at booth #342 all weekend, giving you information on the Geek Therapy Podcast (Josué) and the Gamer Wellness Project (Steve).

They’ll also be happy to talk at length about how geek culture can be used in therapy and empower clients and society in general. 

I’ve even heard that Dr. Travis Langley (who wrote Batman and Psychology: A Dark and Stormy Knight) might stop by!

Buzzkill Interview

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(Image via Dark Horse)

On Saturday I’ll have the opportunity to interview the creators of Buzzkill, Donny Cates and Geoff Shaw. I’m really excited about this, as it will be a chance to get a behind the scenes look at a comic that could be impactful in therapy.

Not to spoil anything (or repeat myself when I post the interview) but Buzzkill is about a superhero who gains his powers through drinking and using drugs. He’s had enough of it ruining his life, and so he tries to quit using…but will the super villains let him?

I can’t wait to hear what Donny and Geoff have to say about their story.

The Mary Sue – Representation in Geek Media Panel

Susana Polo (The Mary Sue), Jamal Igle (DC artist and creator of Molly Danger), Kate Leth (web cartoonist, Kate or Die!), N.K. Jemisin (The Inheritance Trilogy), and Phil Jimenez (DC and Marvel artist) will all be on a panel discussing diversity and representation in geek culture.

I’ve brought up the topic of representation a few times, and it will be interesting to hear different experiences of how being represented (or not) in comics, video games and movies have affected people.

The panel will be Saturday, October 12 at 2:45 PM in room 1A01.

Pop Culture Anti-Bullying Coalition

The Pop Culture Anti-Bullying Coalition will have a booth with professional staff on hand to talk to children, teens, young adults, and parents about bullying and how to overcome it.

This is the first time a booth like this has been at a convention, and it seems like an important issue to address. So many youth who are into geek culture are bullied by peers. On top of that, many are bullied from those within geek culture (such as with online gaming). Education for all involved is key to ending bullying.

They’ll be at booth #630

Geeks OUT Dance Party

Who doesn’t love a good party? Geeks OUT will be hosting SNIKT, a queer dance party at Vlada Lounge (331 West 51 NY, NY) from 10pm-4am. There will be geeky queers dancing, and drink specials. I don’t know if I’ll be there, but I’m sure I want to be there!

Mike Kunkel at the BOOM! Studios Booth

I may not have a chance to talk to him, but I will be dropping by the BOOM! booth (#1344) to see if I can get a copy of Herobear and the Kid and have Mike Kunkel sign it.

There’s something about a stuffed toy that comes to life and protects its companion that warms my heart. It also has some therapeutic qualities, as in creating a transitional object. Also…how cute is this?

http://static.comicvine.com/uploads/original/6/61625/1524920-herobear_tyler_friends.jpg

(Image via comicvine.com)

There are also a few things I’m bummed about missing because of flying in late, and the wedding I’m attending Sunday (don’t these people know it’s Comic Con weekend?!). Things like:

LGBT and Allies in Comics Panel

Geeks OUT is holding a panel about queers in comics. I’ve been to a few of these panels (held at other cons, usually by Prism comics) and they’re always a good time and very informative.

Panelists this time around are Greg Pak (Superman, Code Monkey Save World), Marjorie Liu (NY Times Bestselling Author), Rich Bernatovech (Sentinels), Daniel Ketchum (editor at Marvel), and Dan Parent (Archie Comics).

The panel will be tonight at 6:15PM in Hall 1A14.

I’m sad I will have to miss it, but I will be visiting the Geeks OUT booth (#1575).

Anti Bullying Panel/NO H8 Photoshoot

I am forever doomed to miss the Anti Bullying Panel held by the Anti-Bullying Coalition and the NO H8 Campaign. I missed it at San Diego Comic Con, and I will miss it again this time around. Everyone else should go see it and report back to me!

Panelists include Alice Cahn (Cartoon Network VP), Adam Bouska & Jeff Parshley (Founders, NOH8 Campaign), Ashley Eckstein (“Star Wars’” Ahsoka Tano & Founder of Her Universe), Brad Bell (Husbands), author Bonnie Burton (Mean Girls), Jenna Busch (Fan TV Entertainment Editor), and a rep from the Anti-Defamation League.

The panel will be held Sunday, October 13, at 3:45 pm in Room 1A14.

The NO H8 Campaign will also be holding a photo shoot at the Anti-Bullying Coalition’s (booth #630) Sunday Oct 13th from Noon-2PM. More information is here.

I will also be tweeting all weekend @TherapeuticCode!

Hope to see you all there!

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