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Therapeutic Code

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Geeks: Adolescents Trapped in Adult Bodies?

February 17, 2014 · Discuss on the GT Forum

Another week, another discussion around the spiderweb of geekiness that has come up in my classes.

This semester I’m taking Group Psychotherapy, and our first assignment was to come up with what we consider our cultural identity and have it ready for a group discussion in class. Now, I know the go to for most people is their ethnic culture. I also know (as someone brought up in class) that most white people tend to identify with some other group (religions, hobbies, interests, professions, etc.) rather than an ethnic group as a culture. I was upset when my classmate pointed this fact out, because to me it implies that all of those other things that people identify aren’t a “real” culture and that the only “real” culture is ethnicity.

http://ows.edb.utexas.edu/sites/default/files/users/zm842/Cultural%20Diversity_0.jpg

(Image via University of Texas)

On the other hand, I completely fell into the stereotype she just described. Given the assignment to identify and discuss my culture, I scrambled to pull together anything I could that would sound acceptable. Do I talk about my family being German? No…aside from a few traditions handed down, I don’t really identify as German, and my family is from all over Europe anyway. What the hell was I going to do?

I could out myself in class and talk about gay culture…What about geek culture? I could talk about that. But how is that going to look up against my classmates discussing the struggles of African Americans, or Latin cultures and their pulling together as families in tough times? Would it be disrespectful?

I’ll be honest, up until it was my turn to talk, I wasn’t sure exactly what I was going to say. Luckily, one of my classmates brought up Anime as a culture, and I decided to just go with it.

http://www.muling.lu/wordpress/wp-content/uploads/diagram_of_geek_culture.png

(Image via Muling)

I brought up geek culture and what that means to me. That it means being who I am, enjoying what I do, and loving what I love, regardless of what people may think.

As far as I can tell, there were no negative reactions to what I was saying. My professor smiled genuinely when I mentioned Therapeutic Code and the geek therapy movement. The classmates who spoke up seemed interested and asked questions. One classmate made a comment that made me think, though.

She asked me if I identify with adolescent culture because I identify so much with video games, comic books, cartoons, young adult movies, etc. In the moment, I kind of laughed and said that I guess I never really grew out of my adolescence. Now that I think about it, I wish I had told her no.

Just because someone likes geeky things, or things that teenagers typically like, it doesn’t mean that they aren’t an adult and identify with “adult” culture as well. (What the heck is adult culture anyway?)

So I like to play Pokemon and watch Twilight and Hunger Games in my spare time. I also work 40 hours a week, pay my rent, take my car to the shop, make my own doctor’s appointments, and hold down a household with my fiance. I’m 30 years old, I’m getting married next year, and I’m on my way to a solid career. So what if I share the same dress, slang, and interests as a 15 year old boy?

(Image via Fanpop)

I don’t mean it in an argumentative way. I’m not upset at my classmate for making assumptions. I’m more upset at myself for not using her question as a way of showing my classmates a different point of view.

The jocks and drama kids from high school grow up to be athletes and actors. Sometimes they end up as professionals, sometimes they pursue it as a full time hobby. We never ask them if they still identify with adolescent culture or if they haven’t grown up. We worship them for their talents. Yet the geeks of high school are on the bottom of the totem pole throughout life.

If we can change how people see geeky hobbies, we can help geeks everywhere feel more confident and comfortable with themselves. I’ve said it before, and I’m sure I’ll say it again, but it’s important for geeks to have a safe space to be themselves and let loose about what they love. It’s especially important when they’re in the room with their therapist.

Which is why I wish I had said something in class with a room full of future clinicians. They are the future of therapy, and I hope that if the topic comes up again I can bring attention to this concept.

I do have to say that my professor made a good point at the end of my turn speaking. She said that my young clients probably connect with me well, not necessarily because of my cultural identification, but because I bring myself to the session. I am me, and I don’t care who knows.

In a way, she said part of what I wish I had said.

That it is important to be who you are and feel comfortable in your own skin.

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(Image via TOTAL Nigeria)

NYCC – A Mental Health Professional’s Take (Part 1)

October 17, 2013 · Discuss on the GT Forum

I’ve had a few days to recover from New York Comic Con (NYCC)…and I’m still on the mend. It was exhausting, my feet are still sore and swollen, my voice is still working its way back to normal. But as with most conventions I’ve attended, I feel as though it was worth it.

At least at this point my mind is able to make sense of things and I can provide you with a post that isn’t gibberish. With that said, let’s get down to the nitty gritty!

The overall feel of the con was very different from San Diego (which is the only con of this size that I have personal experience to compare it to). San Diego is taken over by geeks, so much so that the restaurants and hotels change their names and decor for parties and events.

This is definitely not the case in New York. Walking to the Javits Center, I overheard a girl on the phone asking her friend “is there some comic thing in New York this weekend? I just saw some power rangers walking by.” Cosplayers had to walk down the street to dirty looks and insults from those on the street. And while these things happen at other conventions as well, I feel that they are less blatant and less common other places.

Once inside the Javits Center, it was like being swept into a sea of people. For someone like myself, who does not handle crowds well, it was a bit overwhelming at times. My initial thought when I noticed my anxiety was “Why do we (geeks), as a community of mostly introverts, do this to ourselves?”

The answer: because comics! (or video games, or awesome celebrities, or awesome movies/T.V. shows). Our fandom overrides our sensibilities.

image

The next big thing I noticed was how diverse the crowd was. Women, people of color and gays, oh my! Everyone was out having a good time, breaking the straight white male stereotype. I don’t think I’ve seen so many different types of people at a major convention before, and it was refreshing. NYCC has said that they believe 35% of their attendees were women…from what I saw, I’d guess more.

Everyone loves cosplay. It allows people to be creative and express themselves in a safe space. I personally love seeing the twists people put on their favorite characters (I don’t have a picture, but I saw a steam punk Darth Vader that was beautifully crafted). One of the many things I thought was interesting was the diversity of the cosplay at NYCC.

There was quite a bit of crossplay throughout the convention. A female Mario, a male Catwoman, a female Green Lantern, a female Dr. Who and companion (adorable I might add) were some of those I can remember. Not crossplay, but definitely in the same vein was this perfect Afrian-American Rita Repulsa:

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I feel like it’s a good sign that minorities are feeling more comfortable in spaces like these and are also comfortable making their voices heard.

I missed every panel I wanted to go to. The LGBT and Allies panel, the Mary Sue’s Representation panel, and the Women of Marvel panel. These panels were huge hits and, for the most part, had to turn people away.

On the one hand, it’s amazing to know that these panels are in demand and that so many people want to hear about a different perspective. On the other hand…I didn’t get to go to any panels (but yay for those of you who did!).

Comics as a medium (as well as just about anything nerdy i.e. video games, movies, T.V.) allows us free reign of our imaginations. If the next generation of creators (those who are sitting in these panels) learn that they can create what they want, anything can happen. The sky is the limit, if they can learn to break the mold. Panels like these are important in changing how we look at the status quo and how it can be altered.

I would have loved to have been there when Kelly Sue DeConnick said that progress is being made, but that it isn’t done. Because its not. Giving young women and girls hope of breaking into comics and not being scared because it’s a “boys club” is huge. I think DeConnick (and the rest of the panel) did just that.

There are so many other things about the convention I want to tell you, but I feel like I need to do some more reading comics…er…recuperating.

My coverage of NYCC will continue next week. You can look forward to my interview with the creators of Buzzkill. I’ll also cover all the awesome real life superheroes I found on the show floor. These people are doing amazing work doing nerdy things to help those in need.

For now, I leave you with this adorable picture of Bumblebee and a little Power Ranger:

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GaymerX: Where Games Go to Become Fabulous

October 3, 2013 · Discuss on the GT Forum

This week, GaymerX announced the launch of GaymerX2, their second annual event. GaymerX is an LGBT focused gaming convention that emphasizes inclusivity in the gaming community. Their motto is, “Everyone Games.”

(Image via GaymerConnect)

They lived up to their motto this year at their inaugural event in August. All types of people were there to play games, talk about games, have their voices heard and….party. There were people of all genders, sexual orientations (it’s for straight people too!), and cultures in attendance. GaymerX was the first convention of it’s kind, and all I can say is: It’s about time.

For their first year, they did an amazing job of holding things together. The venue (the Kabuki Hotel in San Francisco’s Japantown), was rather small. Which can be expected, since they expected a much smaller number of people to attend. Apparently, the need for a safe space to be yourself (as a gamer, and as a member of the LGBT community) was greater than expected.

Even with the small venue and a few technical difficulties here and there, the convention was definitely a success (and a triumph, as Ellen McLain, the voice of GLaDOS in the Portal games, sang at the closing of the con). There were no complaints from the hotel, and security only reported one minor incident over the course of the event. This was no surprise for those who spent time talking to the exhibitors, panelists, attendees and staff. Everyone was polite, happy, helpful, and excited to be there; the convention oozed positivity. So much so that one man proposed to his boyfriend with the help of Ellen McLain singing in the voice of GLaDOS.

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(Image via Have a Gay Day)

Next year, the event will be even better. It will be held July 11-13 at the Intercontinental San Francisco. They’ve upgraded from 2 days to 3, and the hotel is much larger with more room for games, panels, and exhibitors. Oh, and for the drinking and the concert. Can’t forget those!

http://www.gaymerconnect.com/assets/welcome/gx2-banner-dbb1d6c8cb8d00401acbcc2ecb3b53f0.png

(Image via GaymerConnect)

Another upgrade provided for next year will be that each attendee’s badge will include their preferred gender pronoun on it. This year, many people brought up the fact that this was the first time they were at a con where people asked them what their preferred pronouns were. Next year, it’ll be right on the badge.

Why is this important? In the mainstream world, we all are fit into these male and female boxes. In reality, it sometimes doesn’t work that way. Even in the LGBT community, we forget that sometimes, people don’t fit into those boxes. We see someone who looks female and assume they are, but when you ask them…they may go by male pronouns or something you’ve never even heard of. By giving others the choice to identify the way they’d like to, it helps create a safe space where people are empowered to be who they are.

That brings me to why I’m even talking about this. People who are different from the norm, whether it be that they’re gay, black, Latino, handicapped, female, or mentally ill (that list is not all inclusive, there are many more), need to feel represented and accepted in society. I cannot stress how important it is for them to have a safe space to be who they are and enjoy what they love.

(Image via Kegan Marling)

Safe spaces provide us the capacity to be authentic and thrive. It’s important in the therapeutic process, as well as in life. It is a place to feel normal, to connect with others, and to heal. This is exactly what GaymerX does.

The other thing that makes a convention like this so empowering is the ability to find others who you can relate to. It creates a community where you can feel normal and feel like you’re not weird. GaymerX created GaymerConnect for that reason, before the first con even started. It’s an online community to talk to others about games and other geeky things, as well as to find those who like the same games as you so you can play together! You can even level up and build your stats. It’s awesome.

GaymerX is also where I found out about Extra-Life, which is only a month away! (I will always make a shameless plug to help the kids, donations are always welcome!)

Basically, GaymerX was awesome, and I was blown away at how amazing the people were, and the vibe I got from the convention. Next year looks to be even better, and I can’t wait. Who knows, maybe even we can get a mental health panel going?

Oh, and remember the couple who got engaged this year? Yeah…they’re getting married at GaymerX2, and everyone’s invited!

(Image via GaymerConnect on Facebook)

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