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A Game to Pass Down From Generation to Generation

January 9, 2014 · Discuss on the GT Forum

I’ve been spending a whole lot of time playing video games lately. Partly because of being on winter break, partly because of all the games I purchased during the Steam sale (too many…can there be too many?), and partly because it’s my way to relax.

What have I been playing, you ask? Some epic RPG? A post-apocalyptic horror game with a twisting, suspenseful story?

Nope. I’ve been playing an old school side-scroller for hours and hours. Sometime the most simple games are the most enjoyable to play.

(Image via Steam)

At first when I started playing Rogue Legacy…I thought I sucked. I kept dying…and dying…and dying. After 1 room. It was kind of ridiculous. Going into the game I knew a little about it’s premise, and so I was expecting to die a lot, but not this much. Did I just suck at this game?

No! The whole point of the game is to die over and over again. See, each time you die, you come back as the heir of the warrior you just were. The quest (and the gear and spells you have collected) keep getting passed on down to the next generation of hero. You are even provided a family tree to keep track of your ancestors.

http://etao.files.wordpress.com/2013/05/051.png%3Fw%3D558

(Image via MegaGames)

With each new generation comes new opportunities to explore the castle, new maps to explore with new challenges to overcome (the castle rebuilds itself each time you enter), and new…issues.

See, each character is unique. There are many different classes with their own strengths and weaknesses to choose from. The computer also randomly chooses traits for your new generation.

These traits can be useful, such as Endomorphism which makes you heavier and harder for the enemies to knock back. They can be challenging, like the Vertigo trait that flips the screen upside down. Or they can just be silly, such as the Irritable Bowel Syndrome trait, which makes you make fart noises whenever you jump.

There are so many different traits to play around with. I’m at level 35 and there are still some popping up that I haven’t seen before. Some of the fun of the game is figuring out how these traits manifest themselves in the gameplay, so I won’t spoil them all for you. There are some pretty awesome ones, though.

http://www.rockpapershotgun.com/images/13/may/rogue7.jpg

(Image via Rock, Paper, Shotgun)

The main reason that I decided to write about this game is it’s depiction of mental health issues in a humorous way. Characters with ADHD run faster. Those with OCD want to break everything in the castle (and are rewarded for doing so). Hypochondriacs exaggerate the damage they’ve received.

All of them and more are portrayed in a humorous way. Sometimes humor is exactly what we need to be able to discuss difficult topics. It lightens the mood and makes it easier to make fun of yourself in a positive way. Sometimes it makes the most dire of circumstances look a little less daunting.

And sometimes…it’s just a knight farting when he jumps.

Trouble with Trials: Is the Research Really Real?

January 6, 2014 · Discuss on the GT Forum

I’ve always been told to be careful about where I get my information from. That’s probably pretty good advice. We all know not to believe everything we see on T.V. or read on the internet (or at least we all should know that, hmm?), but what about published journal articles?

(Image via Cervello)

Scholarly journal articles, on the surface seem pretty safe to trust. They’re peer reviewed by a panel of academics in the field of study. The studies conducted are based on previous research and (usually) are replicable. That means the information they provide is correct, right?

Wrong.

I spent a semester in my undergrad and a semester in my master’s work studying statistics and research methods in order to understand how the process works, and to become a better consumer of research. Meaning that I would need to be able to pick out the good, solid research from the bad.

You can say anything with statistics. A wise person once told me that 100% of the people who eat carrots die.

image

(Image via Art Flakes)

It’s an accurate statement. It’s also taken out of context.

Why is this important? We are so quick to believe things that scientists or researchers say, that we need to take a moment to look at where the information is coming from.

An example: There are SO many studies out there about video games and the harmful (or helpful) effects they may have on children. First video games were bad…then they weren’t bad…then the original researchers critiqued the second study and they were bad again. Now there’s research that says they’re good!

image

(Image via Gizmag)

So many different studies say so many different things. Here’s my take on why:

1. Poor methodology. I haven’t read all the research, and can’t even begin to point you in the direction of some (my school doesn’t have online access to most of the studies I’ve seen write ups on), but I do know that many of these studies are actually correlational studies.

This means that you can show that something is linked to something else…but not show causality. The only way to show that something causes something else is to do a random controlled study, which is really hard to do with subject matter such as video games, due to outside experiences.

2. Researcher bias. Everyone has their opinions, including those who conduct research. Sometimes that can influence the way studies are created.

The way a study should be created is to design the study, create the hypothesis, and then run the study. Sometimes, the problem lies in that order being mixed up. Some researchers will come up with a hypothesis and then create the study to prove it right. This is backward science.

So if someone thinks video games are bad for kids, they’ll design a study to show exactly that. The same goes for researchers who think video games are good for kids.

If I ran a study I would worry about the validity of my results, even if I knew all of this and had designed the study properly. My wish for games to be a positive influence on youth (and adults) could bias my analysis of the results, or how I present the findings statistically.

I would make a horrible researcher anyway.

Because of these problems, there will continue to be conflicting results from both sides of the issue. The only way I see out of this is for the research to be conducted by someone who couldn’t care less about the outcome…or for a team of individuals from both sides to work together on a study.

I don’t see that happening any time soon.

And that, my friends…is the trouble with trials. You can’t trust them, but you have to.

I hate research.

New Year’s Resolutions: The Therapeutic Code Way

December 30, 2013 · Discuss on the GT Forum

With New Year’s comes New Year’s resolutions that are doomed to fail. Why? Because we choose huge goals that are difficult to take on. Goals like “lose weight”, “spend more time with family and friends”, and “stop spending so much money”.

We set these types of goals and forget about them, because on the surface, they look great. After a while, we lose our investment in them and just kind of…let them go. My suggestion for you this year is to break these goals down into smaller, achievable tasks…and put a twist on them to help keep your attention.

Here are some achievable alternative options to the cliche resolutions for 2014 that may improve your mental health:

1. Try a new genre of video game this year.
If you’re already comfortable with video games, then trying a new genre may help you expand your horizons in a safe space.

2. Set a budget during Steam sales.
Setting a budget may help you learn to manage your anxiety, impulsiveness and save you money too! (I know I need to work on this one, looking at my recent winter sale purchases.)

3. Play Kinect games 3 times a week.
Physical health is many times tied to mental health. Stay active doing something you enjoy.

(Image via GamerHub)

4. Have a movie night with family or friends once a month.
Staying social and sharing your interests with others can help keep anxiety/depression at bay.

5. Use your holiday money to buy a big LEGO set and finish it this year. (I suggest the Millennium Falcon.)
Building with your hands can keep you mentally active, help with memory, and give you a sense of accomplishment. Plus you can play with it when you’re done.

6. Play a board game with friends every month.
Board games, by their nature, are social experiences. Keep yourself social and have fun doing it.

7. Read a book (or a comic book series) you always wanted to try, but never did.
Reading can help relieve stress and improve your imagination.

(Image via Wired)

8. Listen to the Geek Therapy Podcast.
Because you can learn a lot about geek culture in therapy. And because it’s awesome.

I hope one or more of these are useful to you. I’m still trying to decide on mine. If you come up with a good one of your own, leave a comment! Or tweet it at @therapeuticcode.

Happy New Year everyone! Live long and prosper.

That’s Not Therapy!: When Others Don’t Understand

December 26, 2013 · Discuss on the GT Forum

I hope everyone’s recovered from the holiday. Personally, I’m still recuperating. Between writing this on my phone due to not having an internet connection, and Steam being down (while Left 4 Dead 2 was free, I might add), I have plenty of built up tension.

But worry not! Today is a new day in which to play our new games, return stuff we don’t want for things we do, find places to display our new action figures, and discuss another geeky therapeutic issue.

Before all of the craziness of the holidays, I was supposed to take my client to see The Desolation of Smaug (sweet day at work, right?)…but it didn’t happen.

Promo Poster for the film 'The Hobbit: The Desolation of Smaug'. Photo Credit: Warner Bros.

(Image via FanSided)

He was told by his caregivers that he couldn’t go, and that he needed to go on the regularly scheduled outing that day.

Now, many of you might think that it’s not such a big deal. Here’s why (to me) it’s important. My client is having a hard time coping with the stress of the holidays. He lives in a group home, away from his family. His mom also passed away a few years ago and the holidays are a strong reminder of that. That would be hard to cope with for anyone, right?

The movie was supposed to be our last session before I left on a 2 week vacation. He’s having a hard time with me leaving, and I wanted to give him an enjoyable experience before I left. This movie is all he’s been talking about for a month.

The problem is that the staff at the group home weren’t able to really see the therapeutic qualities of taking him to the movie. They see movies as rewards, and his behavior at the time didn’t warrant a trip to a movie.

Here’s the thing…I was going to use it as a tool to help him open up about his feelings surrounding the holidays, not a reward. Teenagers are much more likely to talk about things while they are engaged in an activity that they find enjoyable. They relax and are able to set down of some of the emotional baggage they’ve been carrying around.

It’s much easier to open up the baggage and take a look at what you have packed in there once you put it down.

Because of the staff’s inability to wrap their heads around the idea of a fun outing being something other than something to be earned for good behavior, my client shut down. Not only was my attempt to effect change not successful, it caused my client distress because he saw it as being taken away from him.

(Image via All That’s Epic)

When I showed up to meet with him, he was upset about not seeing the movie. He was also not in a space to open up about, well, anything.

It was incredibly frustrating, for both me and my client, and his reaction definitely pulled on my heart strings. I felt bad that I had made an offer that couldn’t be followed through on. The session wasn’t all bad, though. He did talk…just mostly about surface stuff like what he wants for Christmas. Anything deeper would have been too much for him to handle.

The frustration over not going to the movie and not having one-on-one time with me, added on top of his anxiety/depression about not being home with his family and missing his mother, overloaded his circuits. We worked some to get the feelings under control, but I feel as though I only got him back to where he was before we started the day, whereas my goal had been to put him in a better place than he was when he had woken up.

To the staff’s credit, I didn’t make a further argument to take him to the movie. I could have explained that it was not a reward, but a therapeutic tool. In the moment it was easier to leave things at that and help my client cope with not going to the movie.

In the future, I know it would better serve him to explain how it will be helpful to him and help the others on his treatment team understand how I work with clients and the tools that I use.

I suppose that’s all part of being a student and intern; learning from what we do to better our practice in the future.

Breaking the Depression Cycle One Turn at a Time

December 23, 2013 · Discuss on the GT Forum

Time for a little bit of self-disclosure. I know, I know, in the therapy world self-disclosure is something that is looked down upon in many circles. It’s ok though! None of you reading this are my clients, and if any of my clients, or future clients, care enough to hunt me down on the internet, I hope whatever they find is useful to them. Personally, I find a little bit of self-disclosure comforting and healing.

My intent here is to be real, honest, and helpful. Not to damage any potential therapeutic relationships.

Now that I have properly disclaimer-ed myself…on to the real topic:

Depression can be debilitating at times. You feel like the world is a bad place, you’re a bad person, nothing will change it, and you just want to lay in bed and do nothing. So you do.

Throw anxiety into the mix and then you’re worried about the fact that you should be doing something, that something bad is going to happen because you aren’t doing something, and the overwhelming sense of doom immobilizes you even more.

Then the depression reminds you how bad of a person you are for not doing anything.

Your mind forces you into lockdown.

(Image by Allie Brosh via Hyperbole and a Half)

I know this, because from time to time, I find myself in a place just like that. Incidents like this are much fewer and far between, but they do happen still. All those awesome things I get excited about?  Yeah…they get pushed out of view until the depression/anxiety cycle ends.

That cycle can go on for a long time (or for what seems like forever), unless something derails it.

For me, many of the times, it’s games that are the switch point.

Not necessarily video games (although, sometimes this is the case). Mostly, board games are what really help. In particular, the social component of board games are the key.

Here’s an example: I was in one of those debilitating, helplessness inducing funks a few months ago. I would not get off of the couch. Anything my fiance suggested would receive a grumbled “no” in response. And she suggested some awesome stuff…video games, movies, comics to read, going for a walk in the neighborhood. Nothing sounded enticing to me.

Finally, she forced me to text my friend to come over and play some board games we had just bought. I did, and he was at my place in less than half an hour (it takes little to convince him to come play games).

The amazing thing was, I pretty much instantly started to feel better. I was laughing, and smiling, and trying to win, whereas an hour earlier I couldn’t even picture those things happening. The games we played forced me to be social, and forced me out of the seemingly endless cycle of “I don’t want to be doing anything/You should be doing something/You’re bad for not doing anything”.

I have other friends with the same issues with depression. They use gaming (both video games and board games) to prevent the depression from sinking in, and also to fight their way out of it.

I think the main reason that this works (at least for me) is that it forces me to be social and converse about something that isn’t how miserable I feel. Much like a paramedic asking questions to distract their patient from the pain they’re feeling, having to explain a game or talk about setting up a game forces someone to ignore the depression and anxiety.

Once the distraction has set in, then the act of playing the game can help alleviate the emotional distress itself. Kind of like the pain killers given to the distracted patient in the earlier analogy.

Regardless of how it works, it works. I may need a little nudging to get me moving toward having friends over for games, but it definitely makes it easier to work through the depression and anxiety.

People who suffer from depression often times don’t find their normal interests enjoyable. As clinicians, perhaps we should be trying to find ways to make those interests more palatable during a depressive episode. Because often times a person’s interests can help them feel better, if they can get past the feelings of stagnation and disinterest.

Perhaps even playing games with a client during a session might help them pull out of a funk.

So the next time your client (or you, yourself) are feeling down…if gaming is usually something they find enjoyable, pull out a copy of a game they like and see if it helps. It can’t hurt…and it’ll probably be fun.

I bet it’ll make a difference, too.

Blood, Sweat and Tears: A Christmas Story

December 19, 2013 · Discuss on the GT Forum

All right, what I have for you this week is a short, shameless plug post.

It’s short mainly because I pulled just about every muscle in my legs painting at the new site for the non-profit I work for. Pain killers make coherent thought difficult.

Here’s where the shameless plug comes in. Our agency has to move sites due to unforeseen circumstances…and we have little in the way of funding to pay for the move.

Two days ago we painted the new site ourselves (hence the pain in my legs) with the help of about 20 high school seniors (not our clients).

We got a lot of work done, but there’s a lot more to do…plus the moving.

In order to help keep us running smoothly and giving our clients the care they need and deserve, we’ve set up a campaign on Indiegogo. We have a little over 2 weeks left in the campaign (it ends Jan. 5), and would appreciate any help whatsoever.

Here’s the URL for our campaign site: http://www.indiegogo.com/projects/la-cheim-school-move

If you can’t donate, please share our Indiegogo campaign with your social networks to help get the word out.

Thanks for listening to my shameless plug, and Happy Holidays.

As a thank you in advance here’s a gift from me to you because it wouldn’t be Christmas without this jolly ol’ man (You’re welcome.):

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…

…

…

…

…wait for it…

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…

…

http://i.imgur.com/CxG0I.jpg

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