Student’s Trip Ends; A Mystery Just Begins
In Gone Home, a Family Mystery Unfolds
Gone Home, the first game from the Fullbright Company, is the greatest video game love story ever told and proof, in case any more were needed, that video games do not require shooting or punching or jumping or action of any kind to create gripping fiction.
The game employs the familiar first-person perspective that was popularized by monster-killing games like Doom and Quake, and later by Halo and Call of Duty. But there are no guns, no space marines, no future soldiers here, nor any enemies whatsoever, at least that can be seen. There’s just a house, a young woman and a mystery.
(Continue reading the full article on The New York Times: here)